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	<title>Comments on: Instance_setMcName Flash Script + MaPublisher = Flash Interactive Thematic Mapping (Kelso)</title>
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	<link>http://kelsocartography.com/blog/?p=2276</link>
	<description>Blogging at KelsoCartography.com</description>
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		<title>By: nulled scriptz, forum scriptz, warez</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-144177</link>
		<dc:creator>nulled scriptz, forum scriptz, warez</dc:creator>
		<pubDate>Wed, 02 Nov 2011 23:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://kelsocartography.com/blog/?p=2276#comment-144177</guid>
		<description><![CDATA[&lt;strong&gt;nulled scriptz, forum scriptz, warez...&lt;/strong&gt;

[...]Instance_setMcName Flash Script + MaPublisher = Flash Interactive Thematic Mapping (Kelso) &#171;  Kelso&#8217;s Corner[...]...]]></description>
		<content:encoded><![CDATA[<p><strong>nulled scriptz, forum scriptz, warez&#8230;</strong></p>
<p>[...]Instance_setMcName Flash Script + MaPublisher = Flash Interactive Thematic Mapping (Kelso) &laquo;  Kelso&#8217;s Corner[...]&#8230;</p>
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		<title>By: Nathaniel</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-66659</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Mon, 22 Nov 2010 21:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://kelsocartography.com/blog/?p=2276#comment-66659</guid>
		<description><![CDATA[It&#039;s best to import two copies, one for strokes, one for fills. Then color transform each in code after in flash.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s best to import two copies, one for strokes, one for fills. Then color transform each in code after in flash.</p>
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		<title>By: Jennifer</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-66655</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Mon, 22 Nov 2010 20:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://kelsocartography.com/blog/?p=2276#comment-66655</guid>
		<description><![CDATA[This is a great tutorial Nathan.  I have a question, after you import the mc&#039;s into Flash how do you control a symbols stroke color?  I&#039;m new to ActionScript, so I&#039;m struggling a bit.  I tried using lineStyle, but it doesn&#039;t seem to work.]]></description>
		<content:encoded><![CDATA[<p>This is a great tutorial Nathan.  I have a question, after you import the mc&#8217;s into Flash how do you control a symbols stroke color?  I&#8217;m new to ActionScript, so I&#8217;m struggling a bit.  I tried using lineStyle, but it doesn&#8217;t seem to work.</p>
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		<title>By: Nathaniel</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-61652</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Tue, 05 Oct 2010 21:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://kelsocartography.com/blog/?p=2276#comment-61652</guid>
		<description><![CDATA[Flash.app does have a bug when opening a MC with tons of MC in it. Make sure u have your map features not loose on the stage but inside a grouping MC. As long as flash only deals with grouping mc, the speed is only issue when making occasional edits inside the map. (I had only emailed Matt back before, now adding to comments.)

Yes, if you have a crazy big shapefile of the map geometry, run it thru http://mapshaper.org/, it will do a better job than Illustrator&#039;s simplify paths, especially if you have precinct boundaries you need to zoom into where having border lines on top of each other (instead of jogging back and forth over each other) is key.]]></description>
		<content:encoded><![CDATA[<p>Flash.app does have a bug when opening a MC with tons of MC in it. Make sure u have your map features not loose on the stage but inside a grouping MC. As long as flash only deals with grouping mc, the speed is only issue when making occasional edits inside the map. (I had only emailed Matt back before, now adding to comments.)</p>
<p>Yes, if you have a crazy big shapefile of the map geometry, run it thru <a href="http://mapshaper.org/" rel="nofollow">http://mapshaper.org/</a>, it will do a better job than Illustrator&#8217;s simplify paths, especially if you have precinct boundaries you need to zoom into where having border lines on top of each other (instead of jogging back and forth over each other) is key.</p>
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		<title>By: Ken Hawkins</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-61651</link>
		<dc:creator>Ken Hawkins</dc:creator>
		<pubDate>Tue, 05 Oct 2010 21:02:42 +0000</pubDate>
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		<description><![CDATA[I think what you need to do is use illustrator&#039;s simplify path functionality to really reduce your polygon point count - and probably best to use straight lines too.]]></description>
		<content:encoded><![CDATA[<p>I think what you need to do is use illustrator&#8217;s simplify path functionality to really reduce your polygon point count &#8211; and probably best to use straight lines too.</p>
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		<title>By: Matt</title>
		<link>http://kelsocartography.com/blog/?p=2276&#038;cpage=1#comment-60540</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 21 Sep 2010 19:25:12 +0000</pubDate>
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		<description><![CDATA[I&#039;m working on a project similar, but I have so many objects that it&#039;s slowing down the Flash program. am I just low on Ram? or are their other suggestions to help me out.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m working on a project similar, but I have so many objects that it&#8217;s slowing down the Flash program. am I just low on Ram? or are their other suggestions to help me out.</p>
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