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	<title>Comments on: Wordle &#8211; Beautiful Tag Clouds</title>
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	<link>http://kelsocartography.com/blog/?p=461</link>
	<description>Blogging at KelsoCartography.com</description>
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		<title>By: nathaniel</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-10670</link>
		<dc:creator>nathaniel</dc:creator>
		<pubDate>Mon, 16 Feb 2009 16:28:07 +0000</pubDate>
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		<description><![CDATA[Nifty! Thanks for sharing :) I&#039;d love to be able to select my own shapes to fit the tag clouds into with such a tool as yours. When you&#039;re farther along on development please let me know and incorporate some of your code into my Illustrator tool. BTW, the Flash example you posted goes slower than 40 per 3 seconds, more like 1 every second for me.]]></description>
		<content:encoded><![CDATA[<p>Nifty! Thanks for sharing <img src='http://kelsocartography.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;d love to be able to select my own shapes to fit the tag clouds into with such a tool as yours. When you&#8217;re farther along on development please let me know and incorporate some of your code into my Illustrator tool. BTW, the Flash example you posted goes slower than 40 per 3 seconds, more like 1 every second for me.</p>
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		<title>By: Martin Heidegger</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-10651</link>
		<dc:creator>Martin Heidegger</dc:creator>
		<pubDate>Mon, 16 Feb 2009 09:53:15 +0000</pubDate>
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		<description><![CDATA[I started to work on a ActionScript version: http://www.leichtgewicht.at/106/road-to-tag-cloud-1/]]></description>
		<content:encoded><![CDATA[<p>I started to work on a ActionScript version: <a href="http://www.leichtgewicht.at/106/road-to-tag-cloud-1/" rel="nofollow">http://www.leichtgewicht.at/106/road-to-tag-cloud-1/</a></p>
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		<title>By: nathaniel</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-2136</link>
		<dc:creator>nathaniel</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:17:40 +0000</pubDate>
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		<description><![CDATA[Yes, Flash is great at doing hit tests. The default is full shape hitTesting (not bounding box)... and you can even set up proxy shapes to result in hitTests on primary objects :)

See here for working example with code: 
http://www.kirupa.com/developer/actionscript/hittest.htm

You would make a movieClip container for each tag word/phrase and make a textField inside each with the actual tag content. Then do the same placement logic you already have based on the movieClip containers. It should be fast and elegant. 

But Flash is not as good about printing (the default is to rasterize vector elements) so you&#039;d have to work around that if someone were to still use it as a production tool.]]></description>
		<content:encoded><![CDATA[<p>Yes, Flash is great at doing hit tests. The default is full shape hitTesting (not bounding box)&#8230; and you can even set up proxy shapes to result in hitTests on primary objects <img src='http://kelsocartography.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>See here for working example with code:<br />
<a href="http://www.kirupa.com/developer/actionscript/hittest.htm" rel="nofollow">http://www.kirupa.com/developer/actionscript/hittest.htm</a></p>
<p>You would make a movieClip container for each tag word/phrase and make a textField inside each with the actual tag content. Then do the same placement logic you already have based on the movieClip containers. It should be fast and elegant. </p>
<p>But Flash is not as good about printing (the default is to rasterize vector elements) so you&#8217;d have to work around that if someone were to still use it as a production tool.</p>
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		<title>By: Jonathan Feinberg</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-2059</link>
		<dc:creator>Jonathan Feinberg</dc:creator>
		<pubDate>Tue, 01 Jul 2008 13:20:18 +0000</pubDate>
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		<description><![CDATA[Does Flash provide something analogous to Java&#039;s Shape, that will enable you to do that kind of hit-testing? I&#039;ve always assumed I couldn&#039;t have implemented Wordle in Flash.]]></description>
		<content:encoded><![CDATA[<p>Does Flash provide something analogous to Java&#8217;s Shape, that will enable you to do that kind of hit-testing? I&#8217;ve always assumed I couldn&#8217;t have implemented Wordle in Flash.</p>
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		<title>By: nathaniel</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-2049</link>
		<dc:creator>nathaniel</dc:creator>
		<pubDate>Tue, 01 Jul 2008 04:13:34 +0000</pubDate>
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		<description><![CDATA[Ah, so I&#039;d have to do the final positioning in Flash&#039;s ActionScript instead of Adobe Illustrator&#039;s ExtendScript to get the true-shape hit-tests instead of the rough-bounding boxes. Perhaps I&#039;ll just write a script that opens your PDF and converts to CMYK :)]]></description>
		<content:encoded><![CDATA[<p>Ah, so I&#8217;d have to do the final positioning in Flash&#8217;s ActionScript instead of Adobe Illustrator&#8217;s ExtendScript to get the true-shape hit-tests instead of the rough-bounding boxes. Perhaps I&#8217;ll just write a script that opens your PDF and converts to CMYK <img src='http://kelsocartography.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jonathan Feinberg</title>
		<link>http://kelsocartography.com/blog/?p=461&#038;cpage=1#comment-2042</link>
		<dc:creator>Jonathan Feinberg</dc:creator>
		<pubDate>Mon, 30 Jun 2008 14:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://kelsocartography.com/blog/?p=461#comment-2042</guid>
		<description><![CDATA[It&#039;s not quite &quot;simple bounding box,&quot; which wouldn&#039;t permit words inside words, or nestling up to ascenders and descenders. It&#039;s full glyph intersection testing, but with a sprinkle of CS applied to make it work at interactive speeds.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not quite &#8220;simple bounding box,&#8221; which wouldn&#8217;t permit words inside words, or nestling up to ascenders and descenders. It&#8217;s full glyph intersection testing, but with a sprinkle of CS applied to make it work at interactive speeds.</p>
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