Posts Tagged ‘cs5’

What Illustrator CS5 means for cartographers

Tuesday, April 13th, 2010

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[Editor’s note: I’ve been using CS5 for a while now and I think you’ll like it as much as I do. This release is focused on making existing work flows easier, faster, and more enjoyable. Check out the official promo at Adobe. Mordy has a great screencast showing off some of these features, as well.]

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Joining lines

  • Freehand-style line joining! No longer required to select endpoints of two line, it just works with 2 or more lines selected. Did I mention it works on more than 2 lines at once? Super smart, huge time saver.
  • Caveat: if you are looking for very complicated GIS-style (angle, gap, etc) line joining, you’ll still need to use an advanced plugin. This one will work 90% of the time.

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Select behind

  • Like Freehand and InDesign
  • Quibble: Doesn’t work on strokes, only on fill

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Symbols

  • Now can have layers! This will allow us to work around many long standing sublayer bugs.
  • Can have masks and not selectable beyond the mask (if content is not visible, it is not selectable)
  • Bounding box no longer includes guides
  • Selection based on content, not bounding box
  • Actually use the registration point
  • Can transform symbols with respect to the registration point.
  • 9-slice scaling now works, have guides for them (important for preserving the shape of corners when scaled)
  • Breaking link to symbol preserves symbol sublayers
  • Can align the symbol content to the pixel grid (for pretty web output)
  • Quibble: Before you could register via the bounding box (using preview bounds). Now you can’t. Instead, set a key object and then use 0 as the offset and use the distribute space button.

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Strokes

  • Variable width (think tapered streams, see screenshot below)
  • Better corner control (miter, see screenshot below)
  • Better dashing (including centering dashes on corners, see screenshot below)
  • Better arrowheads (registered to the tip of the line or beyond the tip of the line)
  • Setup width profiles (even on calligraphic brushes and pattern brushes)
  • Segmented art brushes (similar to 9-slice scaling for symbols, no longer distorted shapes)

Fills

  • Pattern fill now stable between artboards (they don’t shift)

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Pixel Perfect Drawing

  • Get your artwork to the web with crisp, on pixel lines rather than grey anti-aliased crap.
  • Also Flash- and Photoshop-style text anti-alias settings
  • See pixel grid on zoom in
  • Quibble: only works at 100% 72 ppi. If you scale up your artwork to get it on the web via Save For Web, this will not work for you. You must scale it up before exporting.

Draw behind mode

  • Or in front or inside, like Flash.
  • Useful for cartoonists, especially.

Flash (FXG) exchange format

  • Better round tripping of graphics to Flash for interactive graphics
  • Made for working with Flash Catalyst

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Artboards

  • Can now be named!
  • Easier to reorder, delete empty artboards
  • Can rearrange artboards automatically.

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Rulers

  • Now measure Y down rather than up
  • Measure per artboard and globally.
  • Paste in same “relative” place across multiple artboards at once
  • Makes consistent with Photoshop, Flash, InDesign and most other design apps
  • For us programmers, the true mathematical Y measures up is still there, though

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Shape builder

  • Making a map icon? You’ll find Shape Builder way more intuitive to use than the Pathfinder panel buttons
  • Just click and drag between part, kinda like Live Paint.

Resolution independent effects

  • Now changing the document raster effects resolution (or scaling the object up and down will NOT change the actual effect spread)
  • This is important for “design once, distribute in web, print, etc”

Other stuff

  • Bristle brush is very cool for artists
  • New perspective grid for axiametric drawing
  • Gradient mesh now allows transparency in nodes

Building iPad Applications with Flash (Adobe)

Friday, January 29th, 2010

[Editor’s note: No, there is no Flash player on the iPhone or the new iPad in Safari. But, just like AIR on the desktop, Adobe has figured out a way to wrap Flash SWFs in an app runtime so they’ll work on the new devices. Apparently part of Flash CS5, Packager for iPhone, announced at MAX 2009 conference, will be interesting to watch (or multi-touch).]

Republished from Adobe.

Today Apple announced the Apple iPad and like many of you, we at Adobe are looking forward to getting our hands on one of these devices. This is an exciting time to be a software designer with an explosion of new devices and we look forward to helping Flash developers and designers bring innovative applications to these devices using our tools and frameworks.

We announced the Packager for iPhone at MAX 2009 which will allow Flash developers to create native iPhone applications and will be available in the upcoming version of Flash Pro CS5. This technology enables developers to create applications for the iPhone, iPod touch, and iPad (though applications will not initially take direct advantage of iPad’s new screen resolution). It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad.

Continue reading at Adobe . . .

FXG: Illustrator and Dreamweaver Integration!?

Friday, October 16th, 2009

[Editor's note: I've known about the FXG format for exchanging content between Illustrator and Flash via Flash Catalyst for a while now but have never been excited about it until seeing this video from Adobe's MAX Sneaks session last week. It previews how FXG might one day (CS5?) allow live data binding (read automatically updating charting, etc) based on a design mocked up in Illustrator but deployed via Dreamweaver as HTML 5 (and iPhone compatible) or Flash via SWF.]

Republished from Mordy’s Real World Illustrator blog.
Another take at: //commentedout and video source at YouTube.

So take a look at this video that someone captured from this year’s Adobe MAX Sneaks session — a demo of technology showing integration between Illustrator and Dreamweaver. If it isn’t clear in the video clip below what is happening, I’ll spell it out for you: He starts by taking art drawn in Illustrator and copies it to the clipboard. Then he goes into Dreamweaver, selects a DIV and chooses a function called Smart Paste. Dreamweaver then pastes an FXG conversion of the Illustrator art directly into the page. If you aren’t familiar with FXG, it’s basically a better SVG (you can get more information on the open source FXG spec here). In other words, you draw in Illustrator, copy and paste into Dreamweaver (which converts it to code), and the art displays as vector art in a web browser. What’s more, the engineer proceed to actually bind XML data to the chart.

As I mentioned, I think this is probably something that is way way off in the future, but it’s still quite incredible. Maybe there’s some hope for us all, after all :)

Continue reading at Mordy’s Real World Illustrator . . .