Posts Tagged ‘mike’

Flash AS3 versus HTML 5+ (Mike @ Teczno)

Tuesday, December 15th, 2009

canvasmappingtag[Editor's note: Even with Adobe's open sourcing the Flash ActionScript 3.0 compiler, the HTML community continues to push for abandoning the platform in favor newer markup languages that center around the canvas tags. Slowly this is becoming more of a reality as the markup becomes more powerful and the rendering engines faster. We're still not their yet, and I'll be programming in AS3 for a while more yet. But something to ponder.]

Republished from Teczno.

the future is staring us in the face

That’s the line we use around the office whenever the subject of HTML and canvas comes up – we use Adobe Flash for most everything now, but we don’t expect that situation to last forever. The work done by Mozilla on Gecko and Apple on WebKit is one possible future for online design and visualization, and it’s turning slowly to face us right about now.

A few developments during recent years have brought us here.

One of the first widespread demonstrations of canvas viability as an interactive medium came from legendary Javascript developer John Resig, who ported the popular educational / artistic Processing environment to Javascript and released Processing.js to the world in May 2008 or so, just about 1 1/2 years ago. At the time, the library was lauded as an “amazing hack” (Andy Baio). Christopher Blizzard said:

The web is going to win, filling the market niche where Flash and other similar technologies found their hold. And John’s little project can hopefully act as a great catalyst to take us there. Thanks, John!

Continue reading at Teczno and play with live mapping demo . . .

read-write mapping: NACIS Conference Keynote by Michal Migurski of Stamen Design

Thursday, October 15th, 2009

[Editor's note: I'm just getting back from the annual NACIS conference and decompressing from backpacking, family and friends in the Golden State. Our great keynote speaker this year was Michal Migurski of Stamen Design who talked up the OpenStreetMap project. Mike has also been kind enough to help out with the Natural Earth Data site which will go live in another couple weeks once Tom and I have polished the data. Without further ado, the keynote...]

Republished from tecznotes.

[clip] I used the opportunity to talk about the fascinating OpenStreetMap project, specifically the ways in which it’s useful to a cartography audience and how that audience could benefit the project. This last thing in particular is what I closed with: I think the online face of OSM’s rendered tiles could use serious input from the NACIS community, particularly at the kinds of medium scales where the highly-detailed data blurs into “features”. Much of this happens by-hand in tools like Adobe Illustrator from what I can tell, a very different workflow from the industrial automation offered by my favorite stand-by, Mapnik.

This is a talk about a new awareness of maps and geography, and a change in attitudes toward maps.

I’m going start with a small detour here to tell you about an online phenomenon that’s going on four or so years now, called Unboxing. Unboxing is a kind of geek striptease, described in one site’s tagline as a “vicarious thrill from opening new gear”.

Unboxing is a response to the meticulous packaging of modern electronics gear, most notably Apple’s range of iPods, iPhones, and Mac computers – careful design is invested in the packaging, and careful appreciation is invested in its removal.

Why unboxing? Two aspects of the trend seem relevant here.

First, it’s a new kind of visibility into the fan club culture around popular electronics, allowing users to elevate their own appreciation of a mass-market good into a social experience. I remember bicycling past the Apple Store and the Cingular store on San Francisco’s Market St. on the day the iPhone was released. There were enormous lines in front of each, and as customers picked up their new iPhones they’d walk out the door, break into a jog, and high-five the remainder of the line. The division between fan and star here evaporates.

Second, the delivery mechanism for this fan-produced culture tends to be online sharing sites like Flickr and YouTube. Both are examples of the phenomenon of the “Read Write Web”, the now-familiar pattern of web-based communities formed around the creation and sharing of social objects like photos and videos.

One effect of these online communities is a new and durable awareness of the process behind creative production. Pages on Flickr or YouTube follow a pattern you’re probably familiar with: title in the upper-left, main “thing” just below that, and to the right at the same level of importance, the person who made it for you. Responsibility and provenance along with all the messiness and point-of-view are built-in assumptions.

In the world of text, we see this same pattern on Wikipedia.

This is the History Flow project from Martin Wattenberg and Fernanda Viegas at IBM, which shows edits to a single Wikipedia article over time as threads and contributions from a group of editors.

Like this one, each article has been beaten into shape over time by a group of people following loose rules of cooperation, so each page has an associated “Talk” page where you can peek into the arguments and negotiations connected to the particular set of facts represented there. You can see the sausage being made. You can also cause the sausage to be made, as we saw with Stephen Colbert’s parody of consensual reality he called “wikiality” and used to make occasional, abusive, hilarious forays into Wikipedia.

This is where we segue into geography.

Around 2004 or so, UK developer Steve Coast started a project called OpenStreetMap, the Wiki world map. Steve was connecting a few emerging threads: the falling cost of GPS hardware since it was made available for civilian use in 1996, the dismal copyright layer wrapped around Ordnance Survey maps, and the lack of a viable crappy-but-free alternative in the UK. It’s hard to overstate how crazy this idea was at the time; everyone knows that collecting worldwide geographic data at the street level is a massive undertaking, out of reach of an enthusiast community like the OSM of the time.

What was the state of online mapping at the time? Not terrible, but not great.

Continue reading at tecznotes  . . .