[Editor’s note: A sane approach to the HTML versus Flash “war”: ceasefire. Get on with designing great site around great content for your readers.]
Republished from A List Apart.
By Dan Mall.
You’ve probably heard that Apple recently announced the iPad. The absence of Flash Player on the device seems to have awakened the HTML5 vs. Flash debate. Apparently, it’s the final nail in the coffin for Flash.
The arguments run wide, strong, and legitimate on both sides. Apple CEO Steve Jobs calls Flash Player buggy. John Gruber of Daring Fireball says that Apple wants to maintain their own ecosystem—a formula Adobe’s software doesn’t easily fit into. On the other end, Adobe CTO Kevin Lynch argues that Flash is a great content delivery vehicle. Mike Chambers, Principal Product Manager for Flash platform developer relations at Adobe, expresses his concerns over closed platforms. Interactive developer Grant Skinner reflects on the advantages of Flash.
However, the issue is larger than which one is better. It’s about preference and politics. It’s an arms race. This is the Cold War of the Web.
Ceasefire
Both the standards community and the Flash community are extremely good at sharing knowledge and supporting the people within their respective groups. The relationship across communities, however, isn’t nearly as cordial. Two things are happening: either the people within each camp stay to themselves, or one ignorantly hurls insults at the other.
As new technologies emerge, their following naturally starts small. An effective rallying cry is to find—or create—a common enemy. Huge strides such as Doug Bowman’s Wired redesign, Dave Shea’s CSS Zen Garden, and Jeffrey Zeldman’s Designing With Web Standards had a significant influence, not only on the standards community, but on the entire web design industry. They positioned standards as an alternative to Flash and table-based sites, not in conflict with them. However, less enlightened followers wrongly interpreted these champions’ examples as the first assault. As Adobe Photoshop Principal Product Manager John Nack says, “people want a certain ‘killer’ narrative.â€