In addition to the Association of American Geographers conference here in DC this April, there are two conferences of note over in Europe in late summer (thanks Martin):
September 1 – Sept. 5:
ICA Commission Mountain Cartography will meet in Romania. Abstracts due by March 1. More info »
September 6 -Â Sept. 9:Â
FOSS4G in Barcelona. Abstracts need to be in by April 1. More info »
I’ve attended the mountain cartography conference before and highly recommend it. It’ll be a much smaller affair then the Barcelona conference and include many mountain outings.
The “Free and Open Source Software for GeoSpatial” conference is an:
international ‘gathering of tribes’ of open source geospatial communities, where developers and users show off their latest software and projects.
The spatial industry is undergoing rapid innovations and the open source spatial community is one of the forces driving the change. The FOSS4G conference is more than a melting pot of great ideas it is a catalyst and opportunity to unite behind the many successful geospatial products, standards and protocols.
[Editor’s note: Bernhard Jenny, of the Swiss ETH in Zurich, has released a new software application for generating Swiss-style scree (rock) patterns for topographic maps. It fills user-specified polygons with scree stones. In years past, this technique was a very slow, time consuming manual process. Because of this, most modern maps have abandoned scree depiction or rely on out-of-date raster scans of old maps. This new stand-alone software for Mac, Windows, and Linux allows many GIS inputs like DEMs (DTMs) and settings customize the graphic treatment of dot size, density, and shape. Scree is useful for depicting mountainous areas, often rocky and devoid of vegetation. The rock pattern can indicate gullies and compliment relief shading for sunny and shadow areas by modulating the size and density of dots. Export is provided to PDF format. I hope we start seeing more scree on maps as a result of this software. Thanks Tom!]
Scree: the generated scree dots. Scree Polygons: the polygons that are filled with scree dots. Gully Lines: flow lines extracted from a digital elevation model. Obstacles Mask: No scree dots are placed where this mask is black. Shaded Relief: Modulates the size and density of dots. Gradation Mask: Where this mask is dark, the contrast between bright and dark slopes is enhanced. Large Stones Maks: Dots are enlarged where this maks is dark. Reference Image: An image that is not used for generating scree dots. The reference image included in the sample data sets shows a map section with manually produced scree dots for comparison.
[Editor’s note: If you travel to DC this summer, check out this installation from renowned contemporary artist and architect Maya Lin of the Vietnam Veterans Memorial fame. There is a fee to enter the private museum.]
Republished from the Corcoran Gallery of Art, Washington D.C.
Run dates: March 14, 2009 — July 12, 2009
This spring, the Corcoran Gallery of Art will present Maya Lin: Systematic Landscapes—a dramatic installation of major new works by this renowned contemporary artist and architect.  On view from March 14 through July 12, the exhibition addresses contemporary ideas about landscape and geologic phenomena. Lin’s second nationally-traveling exhibition in 10 years, Systematic Landscapes explores how people perceive and experience the landscape in a time of heightened technological influence and environmental awareness.
Lin (b. 1959) came to prominence in 1981 with her design for the Vietnam Veterans Memorial in Washington, D.C. and has since achieved a high degree of recognition for a body of work that includes monuments, buildings, earthworks, sculpture and installations. Traversing Lin’s constructed landscapes in this exhibition—moving around, under, and through them—we encounter a world that has been mapped, digitized, analyzed, and then reintroduced by Lin as actual, physical structures.  Her work blends a typology of natural forms, from rivers to mountains to seas, with a visual language of scientific analysis represented by grids, models, and maps. In doing so, Lin merges an understanding of the ideal and the real, encouraging an encounter with conceptual, sculptural and architectural modeling.
Systematic Landscapes is centered on a trio of large-scale sculptural installations: 2×4 Landscape (2006), Water Line (2006) and Blue Lake Pass (2006). Each sculpture offers a different means for viewers to engage with and comprehend a schematic representation of landscape forms. In these projects, Lin examines how people’s modern relationships to the land are extended, condensed, distorted and interpreted through new computer technologies. She translates a series of dramatic landscape environments selected for their inspiring beauty and connection to life-supporting habitats into spatial environments where viewers can engage with them in an art gallery setting.