[Editor’s note: Even with Adobe’s open sourcing the Flash ActionScript 3.0 compiler, the HTML community continues to push for abandoning the platform in favor newer markup languages that center around the canvas tags. Slowly this is becoming more of a reality as the markup becomes more powerful and the rendering engines faster. We’re still not their yet, and I’ll be programming in AS3 for a while more yet. But something to ponder.]
Republished from Teczno.
the future is staring us in the face
That’s the line we use around the office whenever the subject of HTML and canvas comes up – we use Adobe Flash for most everything now, but we don’t expect that situation to last forever. The work done by Mozilla on Gecko and Apple on WebKit is one possible future for online design and visualization, and it’s turning slowly to face us right about now.
A few developments during recent years have brought us here.
One of the first widespread demonstrations of canvas viability as an interactive medium came from legendary Javascript developer John Resig, who ported the popular educational / artistic Processing environment to Javascript and released Processing.js to the world in May 2008 or so, just about 1 1/2 years ago. At the time, the library was lauded as an “amazing hack” (Andy Baio). Christopher Blizzard said:
The web is going to win, filling the market niche where Flash and other similar technologies found their hold. And John’s little project can hopefully act as a great catalyst to take us there. Thanks, John!
Continue reading at Teczno and play with live mapping demo . . .